It might not make sense for each encounter to result in treasure. Encounter Loot might be the trinkets found by searching a pile of slain foes, the valuables in a trapped chest, or even the payment given by a grateful NPC. Encounter LootĮncounter Loot is a replacement for the individual loot table from the DMG. Under this system, the players should be allowed to sleep without it counting as a long rest, if thats what they wish. This encourages players to experience the full adventuring day, as resting too often means they miss out on XP. When the players accrue 10 XP, they gain a level. When the players choose to take a long rest, they gain XP equal to the number of marks they have, minus 2, and their marks reset. Marathon Experience and LevelingĪs a simple alternative to XP or milestone leveling, simply grant the players one mark each time they complete an encounter (or three, if they complete a deadly/boss encounter). If your players do something extremely clever to bypass an encounter without expending any resources or taking any damage then good for them! It still counts as a completed encounter. When designing an encounter remember that the players should be able to interact with an encounter using their normal abilities, and completing it should usually cost them something - health, daily abilities, potions, etc. If you want to run a balanced campaign, you should consider having some encounters for each pillar. The three pillars of D&D are Combat, Exploration and Social Interaction.
0 Comments
Leave a Reply. |